using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace FrameWork.Inventory
{
    [CreateAssetMenu]

    public class ItemSO : ScriptableObject
    {
        // 物品名字
        [field: SerializeField] public string ItemName { get; set; }

        // 物品图片
        [field: SerializeField] public Sprite ItemIcon { get; set; }

        // 物品描述
        [field: SerializeField] public string ItemDescription { get; set; }

        // 价格
        [field: SerializeField] public int ItemPrice { get; set; }
    }
}
